One of the things that is missing in The Fantasy Trip is a simple set of rules for dealing with insanity. There are tons of situations where that would come into play, or even creatures that would cause it. Here are some simple house rules that make a stab at guiding players and GMs on insanity (madness!), but keep things as simple as possible.
Death Test is a classic adventure for The Fantasy Trip, originally published in 1978. This is a conversion from the play-by-numbers format to the modern solo format listed on inthelabyrinth.org. The adventure is a medium length adventure, geared towards combat. It is made for 3-4 characters that should be 35-38 point characters.
I recently found the Swords & Wizardry WhiteBox: Gothic supplement from Barrel Rider Games, and was kinda blown away. I’ve been looking for ideas to add elements of horror to my TFT games, and and this really fit the bill. Here is my take on how to fit those elements into The Fantasy Trip.