If there is one thing I never understood about D&D, it was character classes and alignments. Just never got them. And I hated them. When I found The Fantasy Trip, it was like a breath of fresh air. The lack of classes and alignments just made sense.
I have (finally) created a downloadable spell list for The Fantasy Trip, which is now available on the Downloads page. I tried to make the list as usable as possible at the gaming table (rather than having to flip through the book or find the page online).
Giant Beavers are very large versions of the normal beaver. They are 2 hex creatures, and are responsible for huge dams on forest rivers. They can be vicious when attacked or defending their homes and young, biting for 2-1 damage, and 2d in HTH. They can also swat any opponent in their rear hex with their tails–roll 3 dice against DX to avoid being knocked down. Giant Beavers have ST 20, DX 11, IQ 6, MA 8. Their pelts stop 1 hit per attack. They attack with fangs and claws, doing 2-1 in combat, 2d HTH. Source: TFT:Treasure of the Silver Dragon, Cas Marko ∞
Great Bison are very large versions of the modern bison or plains buffalo. They are pack animals, with the males defending the herd. They can be easily spooked, causing a stampede. ST 70, DX 10, IQ 4, MA 13. Fur stops 2 hits per attack. They also attack in combat for 2-1, and 1+2 in HTH. They are 4 hex creatures. Source: TFT:Treasure of the Silver Dragon, inthelabyrinth.org Marko ∞
(Sognathus or ‘nathus’) Compsognathus is a reptile long extinct in our world. This evolved descendent is a small predator that hunts in packs of 6-12. They are dumb and will continue to attack in the face of heavy losses. They will try to cut out smaller members of any group and kill them separately. They will trail and chase a group before attacking. When animals and sentients are in a mixed group they will preferentially attack the animals. They stand about 75cm and weigh 10-12kg. They do 1-1 damage in regular or HTH combat. Wounds untreated or uncleaned wafter a day will cause 48 hours high fever and delirium, incapacitating the recipient. Reptile Men sometimes keep them as vicious pets. Compsognathus have ST 5, DX 10, IQ 3, MA 10. They have a -1 Morale Die roll modifier. Their hide stops 2 hits per attack, and they are 1 hex…