If there is one thing I never understood about D&D, it was character classes and alignments. Just never got them. And I hated them. When I found The Fantasy Trip, it was like a breath of fresh air. The lack of classes and alignments just made sense.
There are a number of issues with the canon Bestiary that is contained in The Fantasy Trip:In The Labyrinth. While I am working to update that information in my own Bestiary, I wanted to take the time to include the creatures information from Treasure of the Silver Dragon and Treasure of Unicorn Gold there as well.
Lately I have been reading a lot of articles on the web about OSR, or Old School Revival (or Renaissance). These usually refer to retro-clones of D&D, games that are copies of the original, trying to improve upon them but retaining the “feel” of game or time. While people are usually talking about D&D, the concept still applies to The Fantasy Trip.
Not long ago, I discovered solo roleplaying. Before I got back into gaming, I always thought solo roleplaying was the classic Metagaming number by number programmed adventure–the old Death Test model. Then I discovered the Mythic GM Emulator… and everything changed.
One of the things I kept hearing about as I got back into gaming again was the term “5 room dungeon.” A simple Google search showed me a ton of sites that had references to 5 room dungeons, or tips for making them better. But everything kept leading me back to Johnn Four’s roleplayingtips.com site. And his concept for 5 Room Dungeons is perfect for The Fantasy Trip.