Possession is a classic feature of fantasy and horror fiction and gaming. In The Fantasy Trip, possessions occurs when a wizard casts the Possession spell. “Exorcism” takes place when the Dissolve Enchantment spell is cast on the victim. That’s fine–but there could be so much more to possession and exorcism than that…
One of the things that is missing in The Fantasy Trip is a simple set of rules for dealing with insanity. There are tons of situations where that would come into play, or even creatures that would cause it. Here are some simple house rules that make a stab at guiding players and GMs on insanity (madness!), but keep things as simple as possible.
I recently found the Swords & Wizardry WhiteBox: Gothic supplement from Barrel Rider Games, and was kinda blown away. I’ve been looking for ideas to add elements of horror to my TFT games, and and this really fit the bill. Here is my take on how to fit those elements into The Fantasy Trip.
The last time I wrote a couple articles about talents in The Fantasy Trip, I got a lot of great feedback about how to improve the system. Lots of good ideas that I am still thinking about–but that is not what I am writing about today. What I am providing here are a few new talents for TFT that are missing from the canon rules.
In a previous article, I wrote about some suggestions for fighting styles in The Fantasy Trip. As with fighting styles, there can also be magical styles as well. Magical styles can cover a wide range of game effects, but I want to suggest a use similar to that of fighting styles: something to add color and background flavor, treated much like a talent.