The last time I wrote a couple articles about talents in The Fantasy Trip, I got a lot of great feedback about how to improve the system. Lots of good ideas that I am still thinking about–but that is not what I am writing about today. What I am providing here are a few new talents for TFT that are missing from the canon rules.
In a previous article, I wrote about some suggestions for fighting styles in The Fantasy Trip. As with fighting styles, there can also be magical styles as well. Magical styles can cover a wide range of game effects, but I want to suggest a use similar to that of fighting styles: something to add color and background flavor, treated much like a talent.
As much of a tactical game as The Fantasy Trip is, it is kinda generic when it comes to actual fighting. By that I mean it is pretty basic–warriors use the standard weapons against each other, they hit each other in hand-to-hand combat, and they have simple skills that allow them to do that. But it would be nice to add some kind of color to combat, something that adds some flair–something that can give players options. That’s where fighting styles comes in…
One of the common problems debated in the community is that of IQ levels in The Fantasy Trip. The tie between the number of spells and talents and that of character IQ often leads to super-genius characters–characters that are supposed to be well, dumb.
One gaming aspect that was missed in The Fantasy Trip was fear. Why does that matter? One view was that most adventurers seemed to be psychotic killers who were never affected by all of the blood, gore, monsters and the supernatural that were all around them. Another is that in the years since TFT was published, roleplaying has come a long way.