These are the spells for IQ 14 or higher:
3-HEX FEAR: (T) [GURPS] Like the Fear spell, but covers 3 connected hexes. Cost: 4 ST. Lasts for 10 minutes. Casting time: 1 turn. Corruption points: 1.
FORGET: (T) [Interplay] Makes the subject forget all specific events of the recent past. Will not erase talents or spells. Subject may remember what was erased on the next or following days if he makes a saving roll of 3 dice vs. IQ. ST cost is 4 to forget the past hour, plus 2 ST per additional hours. Casting time: 3 turns.