These are the spells for IQ 9 or higher:
CHILL TOUCH: (T) [HOW] Turns the wizard’s hand into a source of negative energy, which disrupts the life force of living creatures. Each touch by the wizard channels negative energy that causes 1d damage for every 2 ST put into the spell, up to 3d. This spell does not cause damage to undead creatures, but they must make a saving roll of 3d vs. IQ to avoid fleeing away from the wizard for 1d turns. Time to cast: 1 turn. Duration: 1 turn.
EXTINGUISH FIRE: (T) [GURPS] IQ 9. This spell extinguishes normal or magic fires, up to 1 hex in size. This will not put out the fire in things like molten lava or metal. ST cost: 2. Duration: 1 turn. Casting time: 1 turn.
TURN: (T) [Interplay] Rotates victim to any new facing chosen by the wizard. Victim will then be disoriented, with a -2 DX for the remainder of that turn, and must roll 3 dice against DX to avoid falling down. ST cost to cast: 2 ST, 4ST if subject’s ST is 30 or more. Duration: 1 turn. Casting time: 1 turn.