The Fantasy Trip is a classic table-top, fantasy roleplaying game. It was first released in 1980, and while it was short-lived in the gaming industry, for a time it was the number two RPG behind Dungeons & Dragons.
What Is The Fantasy Trip?
There were a number of things that set TFT apart from D&D. The biggest thing was the use of a point-buy system instead of random dice rolls to determine player character attributes. This was a big change at the time. It allowed players to have more control over their characters and make them exactly what they wanted them to be.
Another difference was the use of fatigue as a limit on spell casters, not that they “forgot” the spell. That always seemed a crazy way to provide game balance.
Who Created It?
The Fantasy Trip was created by Metagaming, which was owned by Howard Thompson. Steve Jackson wrote the Melee, Wizard, In The Labyrinth, Advanced Melee and Advanced Wizard, which comprised TFT. Shortly after Metagaming published In The Labyrinth, Advanced Melee and Advanced Wizard, Howard Thompson and Steve Jackson had a falling out, and Jackson left Metagaming to found Steve Jackson Games.
Not long after that split, Metagaming went out of business, and Howard Thompson disappeared from the gaming industry. Steve Jackson, on the other hand, start the game RPG GURPS, and card game Munchkin.
Impact On the Gaming Industry
It is difficult to estimate the exact impact of The Fantasy Trip on the gaming industry. The game mechanics that TFT used for character creation came about at the same time that a number of other games were being published that broke with the mechanics of D&D.
The most lasting impact on the gaming industry was that of GURPS. GURPS has been around since the mid-80s, and has had a significant impact on the industry.
More To Come
As I gather more information about TFT, I will write it up and post it here. More to come.